Small bug fix
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@ -229,7 +229,7 @@ void main_loop() {
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}
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}
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rendering_loop(&data);
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if (keys[0]) {
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if (keys[0] && keys[0] != KEY_EQUAL) {
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data.scene.resolution_x = SCENE_MAX_RESOLUTION_X;
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data.scene.resolution_y = SCENE_MAX_RESOLUTION_Y;
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}
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