/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* drawing.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: victor +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/09/15 22:12:28 by victor #+# #+# */ /* Updated: 2025/05/31 15:17:58 by victor ### ########.fr */ /* */ /* ************************************************************************** */ #include "../../minirt.h" void rt_draw_rect(t_rect rect, t_pixel *pixel, uint id, uint color) { uint x; uint y; y = 0; while (y < rect.height && rect.y + y < HI) { x = 0; while (x < rect.width && rect.x + x < WI) { *pixel[(rect.y + y) * WI + (rect.x + x)].color = uint_to_color(color); pixel[(rect.y + y) * WI + (rect.x + x)].id = id; x++; } y++; } } void rt_draw_rect_blend(t_rect rect, t_pixel *pixel, uint id, uint color) { uint x; uint y; y = 0; while (y < rect.height && rect.y + y < HI) { x = 0; while (x < rect.width && rect.x + x < WI) { *pixel[(rect.y + y) * WI + (rect.x + x)].color = \ uint_to_color(color_blend(*(int *)pixel[(rect.y + y) \ * WI + (rect.x + x)].color, color)); pixel[(rect.y + y) * WI + (rect.x + x)].id = id; x++; } y++; } }