pub const VERTEX_SHADER_SOURCE: &[u8] = b" #version 100 precision mediump float; attribute vec3 position; attribute vec3 color; varying vec3 v_color; void main() { gl_Position = vec4(position, 1.0); v_color = color; } \0"; pub const FRAGMENT_SHADER_SOURCE: &[u8] = b" #version 100 precision mediump float; varying vec3 v_color; void main() { gl_FragColor = vec4(v_color, 1.0); } \0";