3.6 KiB
This minimalistic raytracing engine is a school project which is still ongoing. It is using the Minilibx library. All code besides the directory minilibx-linux is our work. Big thanks to my teammate vman101 for implementing many fantastic creative ideas that go way beyond the scope of what is required by the school. Credits go to him for his libft and his garbage collector in the memory directory. We are still working on this fun raytracing engine so there is more to come!
Run in a Docker container:
git clone git@github.com:Fapad/miniRT.git
cd miniRT
docker build -t minirt .
docker run --rm -e DISPLAY="$DISPLAY" -v /tmp/.X11-unix:/tmp/.X11-unix minirt
If you get the error "Authorization required, but no authorization protocol specified", you might need to enable X11 forwarding locally
xhost + local:
docker run --rm -e DISPLAY="$DISPLAY" -v /tmp/.X11-unix:/tmp/.X11-unix minirt
Or compile with make
1. Required Dependencies
sudo apt-get update
sudo apt-get install build-essential libpthread-stubs0-dev xorg libx11-dev libxext-dev libbsd-dev
2. clone the repo and compile
git clone git@github.com:Fapad/miniRT.git
cd miniRT
make
3. launch the executable
either without arguments,
./miniRT
or with the path to a specific scene file as argument
./miniRT scenes/eclipse.rt
Navigation:
change resolution/anti-aliasing: numpad + or -
move camera or object: WASDQE
rotate camera or object: arrow keys
change object color, reflection, texture: use object menu
object menu: right click
undo object selection: left click
move object on xy axis: lmb + drag
add object: click menu item
change field of view: mouse wheel
the .rt file describes a 3d scene
◦ Each type of information from an element can be separated by one or more space(s).
◦ Each type of element can be set in any order in the file.
◦ Elements which are defined by a capital letter can only be declared once in the scene.
Each element first’s information is the type identifier (composed by one or two character(s)), followed by all specific information for each object in a strict order such as:
◦ Ambient lightning: ∗ identifier: A ∗ ambient lighting ratio in range [0.0,1.0]: 0.2 ∗ R,G,B colors in range [0-255]: 255, 255, 255
◦ Camera: ∗ identifier: C ∗ x,y,z coordinates of the view point: -50.0,0,20 ∗ orientation vector for each x,y,z axis: 0.0,0.0,1.0 ∗ FOV : Horizontal field of view in degrees in range [0,180]: 70
◦ Light: ∗ identifier: L ∗ x,y,z coordinates of the light point: -40.0,50.0,0.0 ∗ the light brightness ratio in range [0.0,1.0]: 0.6 ∗ (unused in mandatory part)R,G,B colors in range [0-255]: 10, 0, 255
◦ Sphere: ∗ identifier: sp ∗ x,y,z coordinates of the sphere center: 0.0,0.0,20.6 ∗ the sphere diameter: 12.6 ∗ R,G,B colors in range [0-255]: 10, 0, 255
◦ Plane: ∗ identifier: pl ∗ x,y,z coordinates of a point in the plane: 0.0,0.0,-10.0 ∗ 3d vector perpendicular to the plane. for each x,y,z axis: 0.0,1.0,0.0 ∗ R,G,B colors in range [0-255]: 0,0,225
◦ Cylinder: ∗ identifier: cy ∗ x,y,z coordinates of the center of the cylinder: 50.0,0.0,20.6 ∗ 3D vector x,y,z of axis of cylinder ∗ the cylinder diameter: 14.2 ∗ the cylinder height: 21.42 ∗ R,G,B colors in range [0,255]: 10, 0, 255
Cone: ∗ identifier: cn ∗ x,y,z coordinates of the vertex of the cone: 50.0,0.0,20.6 ∗ 3D vector x,y,z of axis of cone ∗ the diameter of the bottom disk of the cone: 14.2 ∗ the cone height: 21.42 ∗ R,G,B colors in range [0,255]: 10, 0, 255