2026-02-26 14:35:15 +01:00

27 lines
397 B
Rust

pub const VERTEX_SHADER_SOURCE: &[u8] = b"
#version 100
precision mediump float;
attribute vec3 position;
attribute vec3 color;
varying vec3 v_color;
void main() {
gl_Position = vec4(position, 1.0);
v_color = color;
}
\0";
pub const FRAGMENT_SHADER_SOURCE: &[u8] = b"
#version 100
precision mediump float;
varying vec3 v_color;
void main() {
gl_FragColor = vec4(v_color, 1.0);
}
\0";