27 lines
397 B
Rust
27 lines
397 B
Rust
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pub const VERTEX_SHADER_SOURCE: &[u8] = b"
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#version 100
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precision mediump float;
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attribute vec3 position;
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attribute vec3 color;
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varying vec3 v_color;
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void main() {
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gl_Position = vec4(position, 1.0);
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v_color = color;
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}
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\0";
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pub const FRAGMENT_SHADER_SOURCE: &[u8] = b"
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#version 100
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precision mediump float;
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varying vec3 v_color;
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void main() {
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gl_FragColor = vec4(v_color, 1.0);
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}
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\0";
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